8.03.2008

Ferrari Enzo Project Coming Along



I have been up for countless hours putting this thing together. It is in it's final stages and I am confident in its outcome. I really struggled with coming up with a less time consuming way of completing it. Using all kinds of methods to get it done; using separate objects, uv unwrapping, and so on. I finally felt that using procedural mapping would be best and it has proven to be a good choice thus far.

"Desolate" Rig Test



I had a tough time getting this rig to the point that it's at. There were so many vertices and areas that were affected by bones on the complete opposite side of the body. It was so tedious, yet, I love to get to this point in the modeling of the character and it will definitely be in my portfolio very soon...