9.29.2007

Character Update Pt. 2


This here is just a front view of the character for a better idea of his size. Most of the detail, by the way, will be done mostly with the texture.

Character Update

So far so good. I just finished about 95% of the low poly creation and am ready to put it into zbrush and pump it up a bit. At this low poly point, I am just below 4000 polys with 3,826. This my first attempt at a character with separate pieces (i.e shoes, shirt, glasses, shorts and hair). I can't wait to see how this is going to turn out in the finalized version. The rigging of this project is so important and is one of the reasons why it is taking so long. I am very cautious about where I make the cuts and where to put certain things on the model. But for the most part, no problems so far.

New Character Progress


I started this character earlier today and the basics of the character are coming out to be great. I have achieved a lot of success in being able to control the number of triangles and keep it mostly quads. At just above 2000 poly's, I have tons of space left for a reasonable low poly creation to function in any engine. This here would be the main mascot or character for the game I was mentioning before (mixing "nerds" and weightlifting) that would be a totally fictional and fun game... More updates to come soon

9.28.2007

Matte Painting

Here is some more insight on what I have been doing lately. I wanted to try my hand at attempting a matte painting using Photoshop. I think it's great for now. I wanna continue working on it because I think it could be a great piece to showcase in my portfolio. I pretty much got the idea from being bored in my psychology class a few weeks ago :) . This piece follows the concept I made for it pretty well, just with some more action and life added to it. All in all, I am loving life right now... So be prepared for a lot more things from me in the coming posts.

9.25.2007

Current Rigging Project


Here is a slightly crummy version of a concept sketch I am currently working on in 3D. I am attempting to teach myself rigging using 3DS Max. This character, hopefully, by the end will be part of another game idea I have always wanted to do combining nerds in high school and weightlifting.

Model Retouches


These pictures here are of a model with a production company I have been freelancing for for the past few months now. As you can see, the first picture is the original, and was in need of some serious retouching. I was able to get a lot of faults out without top of the line equipment. Just a lil' Photoshop and some time. I have recently done 3 other models that can't be shown at the moment, but are definitely top quality works.

Revamped Creature


Here is a comparison of the two models that I did. The top, the revamp, and the bottom the original. This project was definitely a learning experience and an actual relief to have to start over. Along the way of this project I found flaws that could easily have been fixed, new techniques on the texture mapping and layout, as well as some better quad modeling techniques.

9.24.2007

Fictional Basketball Character


I recently finished this character in 3DS Max and ZBrush. I wanted to go for a fictional, yet realistic look for this model. I have wanted to make a game geared towards teaching kids how to play at a young age without all of the complex button schemes of today's basketball games.