
This here is just a front view of the character for a better idea of his size. Most of the detail, by the way, will be done mostly with the texture.
The blog of Kenneth Choyce, Jr., an aspiring 3D/game artist and designer who continues to live through a pen and see the world through the computer's eye. This is a blog that will follow various steps of my development to the top. I will be posting updates (WIP's), random rants, and peculiar things from time to time. To see my finished portfolio works, please visit my personal website at www.therightchoyce.com.
So far so good. I just finished about 95% of the low poly creation and am ready to put it into zbrush and pump it up a bit. At this low poly point, I am just below 4000 polys with 3,826. This my first attempt at a character with separate pieces (i.e shoes, shirt, glasses, shorts and hair). I can't wait to see how this is going to turn out in the finalized version. The rigging of this project is so important and is one of the reasons why it is taking so long. I am very cautious about where I make the cuts and where to put certain things on the model. But for the most part, no problems so far.

Here is some more insight on what I have been doing lately. I wanted to try my hand at attempting a matte painting using Photoshop. I think it's great for now. I wanna continue working on it because I think it could be a great piece to showcase in my portfolio. I pretty much got the idea from being bored in my psychology class a few weeks ago :) . This piece follows the concept I made for it pretty well, just with some more action and life added to it. All in all, I am loving life right now... So be prepared for a lot more things from me in the coming posts.

These pictures here are of a model with a production company I have been freelancing for for the past few months now. As you can see, the first picture is the original, and was in need of some serious retouching. I was able to get a lot of faults out without top of the line equipment. Just a lil' Photoshop and some time. I have recently done 3 other models that can't be shown at the moment, but are definitely top quality works.

Here is a comparison of the two models that I did. The top, the revamp, and the bottom the original. This project was definitely a learning experience and an actual relief to have to start over. Along the way of this project I found flaws that could easily have been fixed, new techniques on the texture mapping and layout, as well as some better quad modeling techniques.