8.01.2008

"Desolate" Main Character (cont'd)





I got a bit further with the character and feel confident that it is headed in the right direction. I began the rig for the character using "biped". Reason being, that at the moment, I am just interested in getting the character to perform basic movements for my portfolio demo reel. Later on, I may incorporate a more versatile rig...

"Desolate" Main Character



As you may have seen before, I had the idea for a game revolving around a diluted human population with what I feel to have a Resident Evil feel mixed with the movie "Waterworld". When making the pitch to my peers, I froze up and was not able to present the idea to the fullest. Still feeling strong about the idea, I decided to go ahead with the concept of the main character and place him in 3ds Max. What you are seeing in the shots are very early renders that show the progress of the character so far. I decided to go ahead with this project because of an old blog or article written by Ben Mathis. In short, he said it was important to get as much work out of yourself as possible. I have always heard that, and always followed it, but reading it from him made that statement so much stronger. Therefore, even though this was not picked by my peers at the time, it may prove vital in the long run to have it worked on in depth.