In the recent weeks, I regained my focus to be able to begin creating some great work that I feel very confident in and can say is a large improvement in my previous works. I decided to put the WIP of this project up because the methods by which I created were something that I, personally, have not seen anyone do with a mechanical or hard object...
I started the project with a simple line silhouetting the car, making the appropriate cuts when needed. Once the outline was finished, I extruded the the line out and collapsed the two layers. This then made the object an editable mesh. I cannot stand working in editable mesh, so I converted to an editable poly. And after a few breakless hours, I have gotten to a point where the time and effort really shows and shows well. As you can see at the top, the car at this point is exceeding 5,000 polys. I didn't want to give myself a poly limit because I wanted to get all the detail possible with the modeling versus the texture.


I decided to show the model with the wireframe attached to it to show the how cuts were made and to show the inner workings of the model rather than just showing the gray model itself. At this point in the render it is roughly 10 hours in.