9.29.2007

New Character Progress


I started this character earlier today and the basics of the character are coming out to be great. I have achieved a lot of success in being able to control the number of triangles and keep it mostly quads. At just above 2000 poly's, I have tons of space left for a reasonable low poly creation to function in any engine. This here would be the main mascot or character for the game I was mentioning before (mixing "nerds" and weightlifting) that would be a totally fictional and fun game... More updates to come soon

No comments: