So far so good. I just finished about 95% of the low poly creation and am ready to put it into zbrush and pump it up a bit. At this low poly point, I am just below 4000 polys with 3,826. This my first attempt at a character with separate pieces (i.e shoes, shirt, glasses, shorts and hair). I can't wait to see how this is going to turn out in the finalized version. The rigging of this project is so important and is one of the reasons why it is taking so long. I am very cautious about where I make the cuts and where to put certain things on the model. But for the most part, no problems so far.
The blog of Kenneth Choyce, Jr., an aspiring 3D/game artist and designer who continues to live through a pen and see the world through the computer's eye. This is a blog that will follow various steps of my development to the top. I will be posting updates (WIP's), random rants, and peculiar things from time to time. To see my finished portfolio works, please visit my personal website at www.therightchoyce.com.
9.29.2007
Character Update
So far so good. I just finished about 95% of the low poly creation and am ready to put it into zbrush and pump it up a bit. At this low poly point, I am just below 4000 polys with 3,826. This my first attempt at a character with separate pieces (i.e shoes, shirt, glasses, shorts and hair). I can't wait to see how this is going to turn out in the finalized version. The rigging of this project is so important and is one of the reasons why it is taking so long. I am very cautious about where I make the cuts and where to put certain things on the model. But for the most part, no problems so far.
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